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Update 4 - Camera Animation

  • Roman Davie
  • Feb 1, 2021
  • 1 min read

After finishing the grass for my environment, the next step was to work on the camera animation. After researching the best way to do this, I created two camera actors in my scene that would act as the cinematic cameras. Then, I created some level sequencers in my project and assigned the cameras to their respective sequencers. I also created a master sequence that I would use to combine my individual camera animations into one single video. After the sequencer were setup properly, I spent some time experimenting with different camera setups and animations to find what I liked best. When I was happy with the way the animations looked, I combined them using the previously mentioned master sequence, then rendered out a video file. This is the animation that I have right now. I am pretty happy with it, but I can always update it if I need to later.

I also added another camera to the scene. This shot is a close up of the middle of the scene, focusing more on the grassy area and the obelisk.

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